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Introducing Xenos

Xenos is a survival roguelike(-like) game that's been in development for about 6 months. I've finally made a playable demo and I'm showing it to everyone who cares.

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Going through feedback

I'm going through feedback that I received for demo, and deciding what features to work on.

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Pretty pictures

I've got user interface drawn by an artist, and here are some screens.

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Exciting times

A sweeping change for Chaos Cult Games: Xenos now has a team of artists and a radically new art style.

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Xenos: Resurfacing

After a long hiatus in updates, we assure you that Xenos is still alive and very much kicking. Check out its new pretty looks!

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Development video

We've made a video showing "level design" process in Xenos.

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Building a town

I'm describing how procedural map generation works in Xenos now.

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Animation woes

We're adding alien robots to Xenos, and it's taking a long time - mainly because of animations. On the plus side, I've posted several new screens of the city map.

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How we screwed up

Xenos is no longer being developed, and here's why. We're not dead, though!

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